The Random Deathmatch rotation

No map votes, no endless Dust2: every map plays 3 rounds of 8 minutes (about 24 minutes), then the server jumps to a random map from the pool below — never one it has just played.

12maps in the pool
3 × 8 minrounds per map — the team with the better score takes each round
~24 minper map, then a fresh random pick
Carries overyour XP, kill streak, guns and premium survive the map change
de_dust2

The classic. Long A, the tunnels and mid doors — every sightline you already know.

stock mapmixed range
de_dust2_unlimited

A Dust2 variant made for deathmatch — the layout you know, tuned for non-stop fighting.

small one-time downloadmixed range
de_inferno

Tight streets, banana and apartments — close-range brawls around every corner.

stock mapclose range
de_nuke

Two levels, the outside yard and the ramp room — watch above and below you.

stock mapmulti-level
de_cbble

A castle of cobblestone courtyards — big open spaces and long-range duels.

stock maplong range
cs_italy

Market streets, the wine cellar and narrow balconies — fights at every height.

stock mapclose range
cs_compound

A walled compound of warehouses and yards — a bit of everything.

stock mapmixed range
cs_militia

A country house with a basement and an open back yard — rush the house or hold the field.

stock mapmulti-level
cs_office

Corridors, cubicles and the snowy front yard — fast close-quarters action.

stock mapclose range
de_dust

The original Dust — the underpass, the long corridor and wide-open sand. Old school, still fun.

stock mapmixed range
cs_assault

The warehouse classic — rooftops, vents and the big loading yard.

stock mapmulti-level
de_port

A harbour of containers, cranes and wide docks — room for long-range duels.

stock maplong range

Good to know

Hostages, bombs and buy zones are removed — it is pure deathmatch on every map. Spawns are picked away from enemy sightlines, and you can change guns any time by typing guns in chat. Want a map added? Tell us on the forums.

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