The Random Deathmatch rotation
No map votes, no endless Dust2: every map plays 3 rounds of 8 minutes (about 24 minutes), then the server jumps to a random map from the pool below — never one it has just played.
The classic. Long A, the tunnels and mid doors — every sightline you already know.
A Dust2 variant made for deathmatch — the layout you know, tuned for non-stop fighting.
Tight streets, banana and apartments — close-range brawls around every corner.
Two levels, the outside yard and the ramp room — watch above and below you.
A castle of cobblestone courtyards — big open spaces and long-range duels.
Market streets, the wine cellar and narrow balconies — fights at every height.
A walled compound of warehouses and yards — a bit of everything.
A country house with a basement and an open back yard — rush the house or hold the field.
Corridors, cubicles and the snowy front yard — fast close-quarters action.
The original Dust — the underpass, the long corridor and wide-open sand. Old school, still fun.
The warehouse classic — rooftops, vents and the big loading yard.
A harbour of containers, cranes and wide docks — room for long-range duels.
Good to know
Hostages, bombs and buy zones are removed — it is pure deathmatch on every map. Spawns are picked away from enemy sightlines, and you can change guns any time by typing guns in chat. Want a map added? Tell us on the forums.